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Build Guide

Master every character's top builds Your complete guide from beginner to A20

🧠 Winning Mindset

Master these principles before learning builds

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Adapt, Don't Force

Take what the game offers. Don't tunnel on one build.

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Remove Cards

Smaller deck = better draws. Remove Strikes & Defends.

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Balance Matters

Need offense AND defense. Neglecting either kills runs.

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Scaling Wins

Strength/Poison/Focus beat flat damage in boss fights.

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Plan Routes

Check the map. Fight elites when strong, avoid when weak.

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Know Bosses

Time Eater hates cards. Awakened hates Powers. Adapt!

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Ironclad

Key Cards

Demon FormLimit BreakHeavy BladeInflameSpot Weakness

How to Play

1

Early game: Take Inflame or Spot Weakness for initial Strength

2

Look for Demon Form - your main scaling engine

3

Prioritize multi-hit attacks: Heavy Blade, Sword Boomerang

4

Limit Break doubles your Strength - insane with Demon Form

5

Use Vulnerable to amplify damage further

Synergistic Relics

VajraRed SkullMutagenic Strength

πŸ’‘ Pro Tip: Be patient. Demon Form wins long fights.

Key Cards

BarricadeBody SlamEntrenchImperviousShrug It Off

How to Play

1

Barricade is ESSENTIAL - Block no longer expires

2

Stack Block with Impervious (30), Shrug It Off

3

Entrench DOUBLES your Block - reach 200+ easily

4

Body Slam deals damage = your Block

5

Juggernaut adds passive damage on Block gain

Synergistic Relics

Self-Forming ClayRunic Pyramid

πŸ’‘ Pro Tip: Defense first. One Body Slam ends fights.

Key Cards

CorruptionFeel No PainDark EmbraceDead Branch

How to Play

1

Corruption: all Skills cost 0 but Exhaust

2

Feel No Pain: 3 Block per Exhausted card

3

Dark Embrace: draw 1 per Exhausted card

4

Dead Branch: add random cards on Exhaust

5

Snowballs into unstoppable engine

Synergistic Relics

Dead BranchCharon's Ashes

πŸ’‘ Pro Tip: Early setup = late game domination.

Key Cards

OfferingHeavy BladeSpot WeaknessFlexBloodletting

How to Play

1

Offering: Lose 6 HP but gain 2 energy + draw 3 cards

2

Heavy Blade: deals base + 3x your Strength

3

Spot Weakness: gain 3 Strength if enemy intends to attack

4

Flex gives temporary Strength - use before Heavy Blade

5

Bloodletting: sacrifice HP for 2 energy when needed

Synergistic Relics

Blood VialVajraRed Skull

πŸ’‘ Pro Tip: HP is a resource. Spend it wisely for burst damage.

Key Cards

RuptureCombustHemokinesisBrutalityReaper

How to Play

1

Rupture: gain 1 Strength each time you lose HP from a card

2

Combust: lose 1 HP per turn, deal 5 AoE damage

3

Brutality: draw 1 extra card per turn, lose 1 HP

4

Hemokinesis: high damage at HP cost

5

Reaper heals you for damage dealt - sustain engine

Synergistic Relics

RuptureRed SkullSelf-Forming Clay

πŸ’‘ Pro Tip: Embrace the pain. Every HP lost makes you stronger.

Key Cards

WhirlwindOfferingBloodlettingBattle TranceSeeing Red

How to Play

1

Whirlwind: X-cost, hits ALL enemies X times

2

Stack energy with Offering (+2) and Bloodletting (+2)

3

Seeing Red: exhaust to gain 2 energy

4

Battle Trance: draw 3 cards for setup

5

Any Strength multiplies all hits - devastating with Vulnerable

Synergistic Relics

Paper PhrogBag of MarblesVajra

πŸ’‘ Pro Tip: Energy is damage. Stack it, then unleash.

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Silent

Key Cards

Noxious FumesCatalystCorpse ExplosionBouncing Flask

How to Play

1

Noxious Fumes: poison ALL enemies every turn

2

Catalyst doubles/triples poison

3

Corpse Explosion: enemy death = AoE damage

4

Focus on defense while poison works

5

Burst + Catalyst = instant triple poison

Synergistic Relics

Snecko SkullThe SpecimenTwisted Funnel

πŸ’‘ Pro Tip: Poison is slow but inevitable.

Key Cards

AccuracyBlade DanceCloak and DaggerInfinite BladesAfter Image

How to Play

1

Accuracy: Shivs deal +4/6 damage (stacks!)

2

Blade Dance: add 3-4 Shivs for 1 energy

3

Infinite Blades: free Shiv every turn

4

After Image: 1 Block per card played

5

2 Accuracies = 14+ damage per Shiv

Synergistic Relics

ShurikenKunaiWrist Blade

πŸ’‘ Pro Tip: Shivs trigger relics. Find synergies.

Key Cards

Wraith FormFootworkPiercing WailNightmare

How to Play

1

Wraith Form: 2-3 turns of Intangible

2

Win within those turns or prepare backup

3

Footwork stacks Dexterity for huge Block

4

Nightmare copies Wraith Form

5

Plan your exit strategy

Synergistic Relics

Orange PelletsKunai

πŸ’‘ Pro Tip: Wraith Form wins fights. Build around it.

Key Cards

Calculated GambleTacticianReflexConcentrateTools of the Trade

How to Play

1

Calculated Gamble: discard hand, draw same amount (0-cost)

2

Tactician: gain 1-2 energy when discarded

3

Reflex: draw 2-3 when discarded

4

Concentrate: +2 energy but discard 3 cards

5

Tools of the Trade: draw and discard 1 each turn

Synergistic Relics

TingshaTough BandagesHovering Kite

πŸ’‘ Pro Tip: Discarding is drawing. Turn your trash into treasure.

Key Cards

Well-Laid PlansSetupPreparedBullet TimeNightmare

How to Play

1

Well-Laid Plans: retain 1-2 cards per turn (power)

2

Setup: make any card retain + cost 0 next turn

3

Prepared: draw 2, discard 1 - filter your hand

4

Bullet Time: cards cost 0 this turn, no draw next turn

5

Nightmare: add 3 copies of a card to hand next turn

Synergistic Relics

Runic PyramidGambling ChipHovering Kite

πŸ’‘ Pro Tip: Perfect hands win fights. Plan two turns ahead.

Key Cards

BurstCatalystCorpse ExplosionMalaisePiercing Wail

How to Play

1

Burst: next skill plays twice this turn

2

Burst + Catalyst: QUADRUPLE poison (double twice)

3

Burst + Corpse Explosion: 2x enemy HP as AoE

4

Burst + Malaise: apply Weak & -Strength twice

5

Burst + Piercing Wail: devastating multi-enemy debuff

Synergistic Relics

Snecko SkullThe SpecimenRunic Pyramid

πŸ’‘ Pro Tip: One Burst turn can end any fight. Set it up.

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Defect

Key Cards

DefragmentBiased CognitionGlacierCoolheadedBlizzard

How to Play

1

Frost Orbs give (5 + Focus) Block passively

2

Defragment: +1 Focus permanently

3

Biased Cognition: +4 Focus (lose 1/turn)

4

Glacier: Block AND channel 2 Frost

5

5+ Focus = 10+ Block per Orb!

Synergistic Relics

Data DiskInserterGold-Plated Cables

πŸ’‘ Pro Tip: Focus scales everything. Prioritize it.

Key Cards

Creative AIEcho FormStormHeatsinks

How to Play

1

Creative AI: random Power each turn

2

Echo Form: first card plays TWICE

3

Storm: Lightning per Power played

4

Mummified Hand: Power = free card

5

WARNING: Awakened One counters this!

Synergistic Relics

Mummified HandBird-Faced Urn

πŸ’‘ Pro Tip: Watch out for Awakened One!

Key Cards

ClawAll for OneHologramScrape

How to Play

1

Claw: 0-cost, +2 damage per Claw ever played

2

All for One: return ALL 0-cost from discard

3

Multiple Claws = exponential scaling

4

Add other 0-cost attacks

5

Trust the process

Synergistic Relics

ShurikenKunai

πŸ’‘ Pro Tip: Claw is Law. Trust the meme.

Key Cards

All for OneClawBeam CellGo for the EyesStreamline

How to Play

1

All For One: return ALL 0-cost cards from discard to hand

2

Claw: 0-cost, permanently gains +2 damage per play

3

Beam Cell: 0-cost, apply Vulnerable

4

Go for the Eyes: 0-cost, 3 damage + Weak if attacking

5

Streamline: reduces cost by 1 each play until 0

Synergistic Relics

ShurikenKunaiOrnamental Fan

πŸ’‘ Pro Tip: Fill your deck with 0-costs. All For One does the rest.

Key Cards

DarknessDoom and GloomRecursionMulti-CastRainbow

How to Play

1

Dark orbs: gain 6 damage per turn, unleash on evoke

2

Darkness: channel Dark + increase rightmost Dark

3

Doom and Gloom: channel Dark to all enemies

4

Recursion: evoke then re-channel your orb

5

Multi-Cast: evoke rightmost orb X times - HUGE damage

Synergistic Relics

Symbiotic VirusGold-Plated CablesEmotion Chip

πŸ’‘ Pro Tip: Let Dark orbs charge. One big evoke ends the fight.

Key Cards

Meteor StrikeSunderThunder StrikeHyperbeamRainbow

How to Play

1

Snecko Eye: draw 2 extra, ALL cards cost 0-3 randomly

2

Meteor Strike: 24 damage + 3 Plasma orbs (normally 5-cost)

3

Thunder Strike: 7 damage per Lightning orb ever channeled

4

Hyperbeam: 26 AoE damage (normally 2-cost)

5

High-cost cards become broken when they cost 0-1

Synergistic Relics

Snecko EyeNuclear BatteryStone Calendar

πŸ’‘ Pro Tip: Embrace chaos. Snecko rewards greedy drafting.

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Watcher

Key Cards

RushdownMental FortressTantrumInner PeaceFlurry of Blows

How to Play

1

Wrath: deal and take DOUBLE damage

2

Calm: gain 2 energy when you EXIT

3

Rushdown: draw 2 on entering Wrath

4

Mental Fortress: 4 Block per stance change

5

NEVER end turn in Wrath without Block!

Synergistic Relics

Violet LotusTeardrop Locket

πŸ’‘ Pro Tip: NEVER end in Wrath unless safe.

Key Cards

WorshipDevotionBrillianceRagnarokOmniscience

How to Play

1

Divinity: TRIPLE damage + 3 energy

2

10 Mantra to enter Divinity

3

Worship: gain 5 Mantra

4

Devotion: 2 Mantra per turn

5

One Divinity turn can end any fight

Synergistic Relics

DamaruPen Nib

πŸ’‘ Pro Tip: Time your Divinity perfectly.

Key Cards

RushdownEruptionFear No EvilMental Fortress

How to Play

1

Core: Rushdown + Wrath entry + Calm entry

2

Wrath β†’ draw 2 β†’ Calm β†’ +2 energy β†’ repeat

3

Need thin deck (5-6 cards)

4

Remove cards aggressively

5

Mental Fortress for infinite Block

Synergistic Relics

Peace PipeViolet Lotus

πŸ’‘ Pro Tip: Remove cards. Thin deck = infinite.

Key Cards

ForesightThird EyeWeaveCut Through FateNirvana

How to Play

1

Scry: look at top cards, discard any you don't want

2

Foresight: Scry 3 at start of each turn (power)

3

Third Eye: Block + Scry 3, very efficient

4

Weave: 0-cost attack, returns to hand when you Scry

5

Nirvana: gain 4 Block whenever you Scry (power)

Synergistic Relics

Golden EyeMelangeJust Lucky

πŸ’‘ Pro Tip: Scry is information. Knowledge wins fights.

Key Cards

Windmill StrikeSands of TimeEstablishmentMeditateSpirit Shield

How to Play

1

Windmill Strike: +4 damage each time retained, then deals

2

Sands of Time: high damage, retains, -1 cost each retain

3

Establishment: retained cards cost 1 less (power)

4

Meditate: return 1-2 cards from discard, enter Calm

5

Spirit Shield: Block based on cards in hand

Synergistic Relics

Runic PyramidCloak ClaspDuality

πŸ’‘ Pro Tip: Patience pays. Retain cards until the perfect moment.

Key Cards

ProstrateDevotionWorshipBlasphemyBrilliance

How to Play

1

Mantra: at 10, enter Divinity (3x damage, +3 energy)

2

Prostrate: gain 2 Mantra + 4 Block (0-cost!)

3

Devotion: gain 2-3 Mantra per turn passively

4

Worship: gain 5 Mantra in one card

5

Blasphemy: enter Divinity next turn but die after

Synergistic Relics

DamaruViolet LotusTeardrop Locket

πŸ’‘ Pro Tip: Build Mantra early. Divinity wins boss fights.

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Ready to Climb?

Adapt to what the game gives. Don't force builds. Good luck!