Strategy Guide

πŸ“¦ Deck Building

1. Deck Thinning

Remove Strikes and Defends at shops. Smaller decks draw key cards more consistently. Aim for 15-25 cards.

2. Damage vs Block Balance

You need enough damage to kill enemies AND enough block to survive. Don't just pick attack cards!

3. Scaling

Look for Power cards that make you stronger each turn. Strength, Dexterity, Focus are scaling stats.

4. Synergy

Pick cards that work together. If you have Exhaust synergy, take more Exhaust cards. Strength synergy? Take Strength cards.

πŸ—ΊοΈ Act-by-Act Guide

Act 1: Foundation

  • Try to fight elites after the first 3 combats
  • Look for AoE damage (attacks that hit all enemies)
  • Establish a basic damage output
  • Boss: Slime Boss / Hexaghost / The Guardian

Act 2: Build Your Core

  • Enemies are tougher, need more block
  • Start looking for scaling powers
  • Elites are dangerous, choose paths carefully
  • Boss: The Collector / Champ / Automaton

Act 3: Polish Your Deck

  • Remove weak cards at shops
  • If scaling is sufficient, rest instead of upgrade
  • Prepare for the boss fight
  • Boss: Awakened One / Time Eater / Donu & Deca

πŸ‘Ή Boss Preparation

Time Eater

Heals and gains strength every 12 cards played. Don't play low-value cards.

Awakened One

Playing Powers in phase 1 makes it stronger. It revives in phase 2. Prepare for a long fight.

The Heart

Need 3 keys to fight. Deals massive damage each turn. Need strong scaling.

Slime Boss

Splits when below half HP. Try to burst below half in one turn to avoid split damage.

⬆️ Ascension Tips

Ascension is a difficulty system unlocked after winning. Each level adds a modifier, up to A20.

Key Ascension Levels

  • A1: Elites are harder
  • A6: Rest heals less
  • A10: Start with Ascender's Bane
  • A17: Bosses are harder
  • A20: Double boss!

Tips

  • β€’ Don't rush ascension levels
  • β€’ Practice each character separately
  • β€’ Learn to calculate damage
  • β€’ Understand enemy intent patterns